A thing I made after quitting Rust nine times

I quit Rust nine times. Every one of them lasted until Thursday.

At half three I was farming sulfur for a base that would be gone Thursday. Steam had a free lock already. The problem was that I would have been the one holding its PIN.

Written by the person who holds the PINs · 7 minute read

The last time, I was farming sulfur at half three in the morning on a Wednesday. Work at eight.

I'd been at it about four hours. I remember standing at the furnace waiting for it to cook and thinking, completely calmly, no drama about it: I don't want to be here. Not tired. I didn't want to be doing it, and I hadn't for weeks.

I wasn't playing a game. I was doing unpaid maintenance on a base Facepunch were going to delete on Thursday anyway.

I've quit Rust nine times. I say nine. I don't actually know. Enough that the boys stopped reacting when I said it.

That's the part that got me in the end. Not the hours. I've wasted more time on worse. It's that I'd said it out loud, to people, and then didn't do it. Nine times. After a while you start to feel like a bit of a joke.

The short version: Steam already had a free lock. I built the missing half: somebody else holds the PIN and the recovery inbox. When the PIN is requested, I release it after the delay chosen at setup. That's it.

Everything I installed, I removed

I did the whole circuit. Uninstalled it, which lasted until Thursday. Deleted the shortcut, which I'd like on record as the stupidest thing I have ever done, because Steam has a search bar.

Then blockers. Cold Turkey, the hosts file, one that makes you type a whole paragraph out to unlock it. I typed the paragraph.

They've all got the same hole in them and it isn't a technical one. I installed it, so I can uninstall it. Every blocker ever made asks the bloke who wants to play to also be the bloke who stops him, and at 1am there's only one of them awake.

Someone will tell you to delete your Steam account. Don't. It takes the whole library with it, the wallet, every key you've ever redeemed, and it doesn't come back. Anyone handing out that advice hasn't got a library.

The lock was already in Steam

Family View I found by accident, looking for something else. It's free, it's official, it's been sat in Steam for years, and not one person I've asked knew it was there.

You don't block a game. You pick the ones you're allowed and the rest simply aren't there. No icon, no library entry, nothing sat on the screen to click on and feel bad about.

That last one I didn't expect, and it's the one that matters. Nobody reinstalls because an icon was sat on their desktop. They reinstall because the group chat went off on a Thursday night.

Four digits I already knew

Then I got to the end of the setup and saw the problem with all of it.

The PIN is four digits and I'd just typed it in myself. So I knew it. I could undo the whole lot in about six seconds, and on a Thursday, I would.

So I went looking for the bit that's supposed to stop you doing that, fully expecting there not to be one. And Steam just told me. It's written on the screen where you set the recovery email:

This should be the email address of the parent, not the child, as anyone with access to this email account can disable Family View without knowledge of the PIN.
Steam · Family View setup, step 3

I sat there for a bit with that one.

That's Valve. In their own product. Telling you the recovery inbox is the actual lock, and that it isn't supposed to be you holding it.

And it holds. Once it's switched on you can't get back in to change that address without the PIN. There is a way out, and it's the first thing Valve offers you - anyone can trigger it, no PIN needed - but it sends the disable link to the recovery address. So the exit's there. It's just on somebody else's side of the table.

Which means it needs a person

A parent, a partner, a mate who'll take four digits off you and then not give them back at 1am on a Thursday when you're being very reasonable about it.

I tried. I got about four words in.

You have to sit somebody down and tell them you can't be trusted with a video game. Then you have to watch their face while they work out what to do with that. I bottled it and talked about something else.

That's the real reason nobody does this. Not that the lock is hard. It's free and it takes five minutes. It's that the free version has that conversation in it.

So I did the other half

That's all this is. I am the person who holds the PIN, so a mate does not have to.

You'll want it back

Everyone will, at some point. I'd rather say that now than have it arrive as a surprise later.

You ask on your dashboard and you get it. The only thing in the way is the delay you picked when you set it up - a day, three days, or a week. No reason needed. I won't ask for one and I won't try to talk you out of it. I'm a delay, not a gate. I can't make it shorter either. There's no button on my side. That's the whole of what you're paying for.

If your term runs out it releases on its own. If you cancel, or want your money back, same delay and then it's yours. And if I stop checking in for a fortnight, every PIN releases without anybody doing anything, me included.

Things I'm not going to pretend

There's another wipe coming. There's always another wipe - Facepunch put the dates up a year in advance, which is either helpful or cruel depending on the week you're having.

That part was never up to either of us.

See the 90-day lock

The price, the release route, and every limitation are below.

I hold the key. You set the delay.

Ninety days of PIN custody. One payment.

  • A Family View PIN I generate, that you never see Included
  • A recovery inbox I hold for the full term Included
  • The setup, walked through in Valve's own order The Steam feature itself is free and official - this is the part that is hard to do alone Included
  • A delay you choose and cannot shorten Included
  • Automatic release at term end, on cancellation, or if I go quiet Included
  • An append-only log of every request and release Included
Today $49

Before you buy

  • I hold the PIN, and you can always get it back. Ask from your dashboard and it is yours after the delay you chose - no reason needed, and I will not refuse.
  • What this does: it turns getting back into Rust from one click into several days and a conversation. It does not make it impossible, and I do not claim it does.
  • I never ask for your Steam password, and there is nothing to install. You do the setup yourself, in your own browser.

One payment. No subscription.

14 days, no questions

If it is not what you expected, email me within 14 days of purchase and I will refund you in full - no reason required and no form to fill in. Your PIN is released to you as well, on the same delay you chose, because keeping it after refunding you would be indefensible and handing it over instantly would make a refund request the quickest way back into Rust.

Questions

Do you need my Steam password?

No, and I never will. You do the whole setup yourself, logged into your own account in your own browser. Steam's agreement forbids sharing your password with anyone, and a service that asked for it would be asking you to break it. I hold a four-digit PIN and an inbox. That is all.

What if you disappear?

Three answers, in order. Your term ends on a fixed date and the PIN releases on that date whether or not you ask. If I stop checking in for two weeks, every PIN releases on request with no delay at all - that is built in, not a promise. And if I vanish entirely, Steam Support can reset a Family View PIN for the account holder without me.

Is this affiliated with Valve or Facepunch?

No. Family View is Valve's feature, it is free, and you could set it up yourself this afternoon without me - open store.steampowered.com/parental/set and check every word of this against the real thing. What I sell is being the other person it requires. Rust is Facepunch's game, and I have nothing to do with either company.

What is actually stored about me?

Your email address, a recovery alias on my domain, your encrypted PIN, and a log of every request and release. I also keep a record that Steam emailed your alias - the sender, the subject and the time - but never the contents and never the disable link itself. There is no Steam login, no password, and nothing that watches whether you played.

What if I get the setup wrong?

The last step catches it. Steam does not verify the recovery address - it accepts whatever you type, including a typo - so at the end you press Steam's own send button once, and I confirm the email actually reached me. Until that lands, your lock is not marked live. If anything is stuck, reply to any email from me; I would rather fix it than have you sitting there locked out.